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Geego

Built for children.Trusted by schools.

Built from real classrooms. Developed with researchers. Designed for everyday use.

Children and teachers taking part in a Geego movement moment
Core team
Research
Partners

Core team

Context visual for Heidi Leivo card
CEO & Founder

Heidi Leivo

Founder of Geego. Former stunt rider and children's movement coach, building Geego from real classrooms and real children's needs.

Context visual for Aaya Bougrine card
CTO & Co-founder

Aaya Bougrine

Leads Geego's technology and intelligent systems, turning movement content into a personalised learning experience.

Children moving together in a school setting
Content & Pedagogy Partner

Varala Sports Institute

Strategic partner and shareholder

Geego movement content is developed together with experts from Varala, based on Finnish physical education principles.

Why Geego exists

The beginning

Geego didn't start from a business plan.

It started from real children.

Heidi Leivo, Geego's founder, has spent years coaching kids through movement — especially in bicycle trials, where balance, coordination and confidence are built step by step. At the same time, she saw something worrying: children were more tired, less focused, and moving less than ever before.

In classrooms, the same pattern repeated. Some children were restless, others completely drained. Teachers were doing their best, but there simply wasn't time to rebuild energy and focus during the day.

The question

What if screens didn't take children away from movement, but brought them back to it?

Instead of fighting screen time, Geego turns it into guided physical action — short, structured moments that help children reset, focus and build real-world skills.

From the beginning, Geego has been built together with experts. Movement content is developed with the Varala Sports Institute, and research and impact are studied with universities in Finland.

The technology step

The next step came through technology.

Aaya Bougrine joined Geego to transform it from a static library into something much more powerful: a system that understands each child.

She built the foundation of Geego's intelligence — systems that recognize what a child has already done, what they enjoy, what they avoid, and what they need next. Not just content, but progression. Not just videos, but a learning experience.

Children learning and moving together in a classroom
Children learning and moving together in a classroom

Across classrooms

That work didn't stay in Finland.

Geego is now used in real classrooms, including in Morocco, where Aaya first introduced it to the school she once attended as a child. Seeing children use a system built across countries and cultures made one thing clear:

This is not just a product.

It's a new way to connect movement, learning and everyday life.

The mission

Today, Geego is used in schools, developed with researchers, and growing through partnerships with cities and education systems.

But the goal is still the same as it was in the beginning:

To help children move more, feel better, and be ready to learn.

Research & Impact

Geego is developed and evaluated together with academic partners.

Jenny Gustafsson
Academic Research Partner

Jenny Gustafsson

Research Lead, Tampere University

Jenny Gustafsson leads the research and impact evaluation of Geego as part of an academic research collaboration with Tampere University.

The research is conducted together with a broader academic network, including researchers from Tampere University, the University of Jyväskylä and UKK-Institute.

Strategic partners

Research

Tampere University
UKK-Institute

Implementation

DigiOne
Tampere
Helsingborg

Development

Varala
University of Eastern Finland

Talk to us

If you're a school, municipality or partner, we'd love to hear from you.